An Older Child's Set of Punch Cards |
- Control the time our children spend wrapped up in technology- based entertainment.
- Have a visual representation of how our children spend their time.
- Give a fun incentive to make progress in several areas of our children's development.
BRIEF OVERVIEW
Each child has four color-coded punch cards as follows:
- Reading (Orange)
- Music (Yellow)
- Exercise (Blue)
- Tech Time (Green)
Punch Cards Neatly Stored in a File Box |
PUNCH CARD DETAILS
Reading
Older Kid Version: Each "Reading Punch Card" has places for 5 punches, with each punch representing 100 pages that they have read. So, once they have read 500 pages, they have completed a "Reading Punch Card" and may turn it in for a "Tech Time Punch Card."
Younger Kid Version: Each "Reading Punch Card" has places for 7 punches, with each punch representing a book that has been read to them. So, once they have had 7 books read to them, they have completed a "Reading Punch Card" and may turn it in for a "Tech Time Punch Card."
A Younger Child's Set of Punch Cards |
Older Kid Version: Each "Music Punch Card" has places for 6 punches, each punch representing 1/2 hour of practice time. Once they have practiced for 3 hours, they have completed a "Music Punch Card" and may turn it in for a "Tech Time Punch Card."
Younger Kid Version: Each "Music Punch Card" has places for 6 punches, each punch representing a music activity. Once they have done 6 music activities, they have completed a "Music Punch Card" and may turn it in for a "Tech Time Punch Card." Music activities consist of learning a new song, spending time doing listening games, rhythm games, pitch matching, etc.
Exercise
Older Kid Version: Each "Exercise Punch Card" has places for 6 punches, each punch representing 1/2 hour of exercise time. Walking, running, bike riding, or playing basketball are examples of what fills exercise time. Once they have exercised for 3 hours, they have completed an "Exercise Punch Card" and may turn it in for a "Tech Time Punch Card."
Younger Kid Version: Each "Exercise Punch Card" has places for 6 punches, each punch representing 1 exercise-based activity. Taking a walk or a bike ride are examples of what qualifies for an exercise activity. Once they have gone on 6 walks/bike rides, they have completed an "Exercise Punch Card" and may turn it in for a "Tech Time Punch Card."
Tech Time
Older Kid Version: Each "Tech Time Punch Card" has places for 4 punches, each punch representing 1/2 hour of time spent on technology based entertainment (ie. Wii, computer, tv/movies). So, each of these "Tech Time Cards" represents 2 hours of time spent interacting with technology. I figured it would take approximately 12 hours a week to earn 6 hours of tech time a week: twice as much time doing other valuable activities to earn some fun time that isn't readily available during the school year.
Younger Kid Version: Each "Tech Time Punch Card" has places for 6 punches, each representing a children's show on Netflix (ie. Curious George, Busy Town Mysteries, etc). So, once the children have completed a reading, music, or exercise punch card, they have earned some time watching Netflix.
The PDF version of these punch cards is available to our readers for FREE upon request. We just need you to e-mail us at albright.sisterhood@gmail.com to request a copy for your own printing. I hope this is a help to any of you moms looking for a summer strategy!
Joanne,
ReplyDeleteThanks for sharing. This seems very easy to follow for both the parent and child. Can you email me it?
Thanks,
Kelly
murdette@gmail.com
excellent idea I will keep in mind for down the road:)
ReplyDeleteHannah
Love this idea! Thanks as always for sharing with us :-)
ReplyDeleteHeather W.
I started using punch cards this morning and I already love it. The system seems to bring some balance to summertime activities in a user-friendly way! Thanks for posting!
ReplyDelete